Open your browser, pick a character, preview motions, and ship an animation-ready asset in minutes. Start in the character gallery to grab a base hero, creature, or stylized figure. Drop an action on it—run, fight, dance, emote—and scrub the timeline to see how it plays. Adjust speed, arm spacing, and stride with simple sliders. Mirror a move, trim the start and end, and queue a few clips you’ll need later (idle, walk, jump). When you like the set, add a T-pose for retargeting and bundle everything for download.
Bringing your own mesh? Upload an FBX or OBJ and place guide markers (chin, wrists, elbows, knees, groin). The auto-rigger builds a clean humanoid skeleton and binds skin weights automatically. Choose a lighter bone preset for mobile or full fingers for high-fidelity work. Inspect deformations on test motions right in the browser. If elbows collapse or shoulders pinch, tweak the marker placement and rerun until bends look right. Save time by testing multiple candidate animations before you commit to export.
Hand-off is straightforward. Pick FBX for Unity or Unreal, select in-place or root motion, and lock a frame rate that matches your project. Include textures if you want a drop-in result, or export motions only for a model you already have in-engine. In Unity, import as Humanoid, create an Avatar, and assign clips to an Animator Controller. In Unreal, import the skeleton once, retarget, and reuse the same motion set across characters. In DCC apps like Blender or Maya, stack clips on an action track for quick previs, blocking, or final polish. more
Mixamo
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Browse a Collection of High-quality 3D Characters
Automatic Character Rigging
Motion Captured Animations
Export for Any Project
Animated 3D Characters
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